Archive for February, 2011
Tip of the Day – Scraps for Cash
Tip of the Day – Scraps for Cash

“Looking for a way to make a quick bit of gold? Be sure to check the leather section of your local Auction House. Sometimes you can purchase a lower level bit of leather, turn it into a higher level piece of leather and sell it for a profit.”
Submitted by: Manomotes of Hellscream
The Tip of the Day is a new feature on WoW Vault! Submit a tip and you could be on the front page!
February 25
Dungeons & Raids
- Bastion of Twilight
- Blackout will no longer hit players sent down to the Twilight Zone by either Valiona or Theralion.
- Collapsing Twilight Portal should no longer close faster when a person uses it while on Heroic difficulty. It now has a set duration.
- Devouring flame maximum damage has been reduced.
- Theralion’s damage should now be more consistent with Valiona’s on 10-player Heroic difficulty.
- Twilight Blast damage has been reduced on 10-player Heroic difficulty.
- Twilight Protection now lasts 6 seconds, up from 3.
- Players should now always receive the Twilight Protection buff when entering the Twilight Realm.
- Twilight Sentries have slightly lower health on 10-player Heroic difficulty.
- Twilight Zone damage has been lowered slightly.
- Unstable Twilight’s search effect has been lowered to a 1-yard radius, down from 2.
PvP
- Players in Battle for Gilneas and Twin Peaks who are Neutral with the associated factions should no longer experience issues resurrecting at the appropriate graveyards.
Class Balance testing on the PTR
Class Balance testing on the PTR

The PTR does not exist solely for balance feedback. They provide crash reports, bug reports, having the patches simply live on a test environment with people actively playing helps us catch a great number of issues that no one would even need post about. Beyond that though the bug reports that are posted are extremely helpful, and overall the PTRs lead without a doubt to a more stable patch than it would have been were there no public test.
In direct answer to what you’re referring, unless there’s new content, the number of people on the PTR is really pretty low. Too low to pull reliable metrics to base balance changes on. Unless there’s new content to drive people to the PTR there generally just isn’t a sample size. Which is fine, because we can make changes after the PTR once the patch hits the live realms. Issuing hotfixes after a patch is by no means something new. We’ve used hotfixes for quite a long time, but since Cataclysm and the new community site, hotfix changes are front page news through the blogs. Which is awesome. Before we were throwing out pretty much the same amount of hotfixes we were after 4.0.6. Difference being we didn’t have a great way to tell anyone about them. So now hotfixes are very visible and it makes it seem like we’re going crazy with them, when really it’s just increased transparency into the changes we’re making.
Going back to your question, the PTR does many great things for the patches, and it should be expected that we’re not going to make balance changes based on forum posts alone. The designers don’t believe their own play experience is reason enough to make balance changes, although it can be one part of the puzzle, and the same goes for us reading about yours.
Tip of the Day – To skip or not to skip
“In both normal and heroic dungeons you’ll find that some bosses are optional. In other words you don’t have to kill them to complete the instance. On the one hand, you just want to get your random done quickly so you can get your points and get on with life. On the other hand, there’s loot and more points to be had! These can be a point of contention in groups so for today’s tip, we recommend for you to take the initiative at the beginning of the instance. Ask if the group intends to do the optional bosses or not. Vote on it if you need to but make sure everyone agrees so there’s no disputing later when the group is getting tired and the instance is getting long.”
Submitted by: WoWVault
New Poll – Heroic Changes
New Poll – Heroic Changes

We’re making a number of hotfixes to address use of the Dungeon Finder and vote kick tools. The following hotfixes will require realm restarts to implement, which are likely to be next Tuesday’s weekly maintenance.
- Players who are outside a dungeon for more than a few minutes are now immediately able to be kicked.
- If queuing as a group with a tank or healer, and the tank or healer drops group (or is kicked) soon after joining, those that queued with them will also be removed from the dungeon.
- If three or more players group queue with each other it will require an additional vote for them to kick anyone they did not group queue with.
- If a group queue of 4 kicks the one person that they did not group queue with they will each receive a more severe penalty to their ability to initiate future kicks.
- If someone initiates a vote kick for someone they group queued with they will not incur a penalty to their ability to initiate future kicks.
With these changes we hope to reduce some undesirable behavior and annoyances, and encourage greater patience when using the Dungeon Finder. In addition, keep in mind that both initiating and agreeing to vote kick have always carried the same weight to your ability to kick in the future. It’s always best to save your votes for when it really counts to ensure your ability to kick is available when it does.
We’ll of course be watching how these changes work to improve these systems, and always appreciate your feedback.
As these and other hotfixes are implemented, they’ll be added to the hotfix blog – http://us.battle.net/wow/en/blog/2259389#blog
2/16 Hotfixes

February 16Classes
- Druid
- It is no longer possible for Skull Bash (Bear) to hit two targets at a time. A macro was previously circumventing the intended functionality of this ability.
- Shaman
- Purification (Restoration passive) now grants a 25% bonus to healing effects, up from 10%. More information can be found here.
- Priests
- In addition to its current effects, the Body and Soul talent now grants 12.5%/25% reduction to the base mana cost of Power Word: Shield. This is not reflected in the tooltip, but is reflected in the amount of mana used when Power Word: Shield is cast by Holy priests who have this talent. The tooltip update will require a client-side patch.
- Power Word: Shield now costs roughly 34% of base mana, up from 25%. This is not reflected in the tooltip, but is reflected in the amount of mana used when the spell is cast. The tooltip update will require a client-side patch.
- More information on these changes can be found here.
Dungeons & Raids
- Blackwing Descent
- Maloriak will no longer cast Flash Freeze on anyone who is tanking Aberrations or anyone who has recently been hit by them.
Top Ten Weirdest Things You Could Find With Archaeology
Patch 4.0.6a – 2/11 Hotfixes

February 11 (Patch 4.0.6a)General
- Players are no longer encountering errors when having their items bid on in the Auction House. The Auctions tab also updates appropriately reflecting the bid.
Classes
- Area-of-effect abilities such as Consecration, Efflorescence, Healing Rain, Holy Word: Sanctuary, Ring of Frost, and Smoke Bomb now function correctly when cast on any trapdoors (ala Cho’gall) or transports even while the caster is not standing on one of those same objects.
- Death Knights
- Death and Decay no longer damages the death knight’s currently selected friendly target when it does damage to nearby target dummies.
- Druids
- Starfall no longer exceeds 20 stars within its duration.
- Frost Nova, Tranquility, War Stomp, and Starfire are all properly scaled when used by or on a druid in Tree of Life form. The previous temporary hotfix which removed the ability to use War Stomp while in Tree of Life form has been reverted.
- Hunters
- Auto Shot was not firing while the hunter was moving under certain conditions. Auto Shot should now always function correctly while the hunter is moving.
- Having a melee weapon equipped no longer causes the tooltips for Cobra Shot and Steady Shot to incorrectly display extra benefit from haste.
- The cooldown for Master’s Call has been increased to 45 seconds, up from 35. In addition, it can now be dispelled.
- The Warp Stalker ability Time Warp can no longer be used on paladins with the Divine Shield buff active.
- Mages
- The Quad Core buff provided by the Sanctified Bloodmage 4-piece set bonus is now properly removed as soon as a spell is cast if the mage does not have 4 pieces of the set equipped.
- Paladins
- Glyph of Dazing Shield correctly causes Avenger’s Shield to daze the target, and only allows Avenger’s Shield to trigger the dazed effect.
- The area-of-effect attack of Hammer of the Righteous no longer has a chance to miss secondary targets when the primary attack hits the paladin’s target. If the primary attack of Hammer of the Righteous fails to hit the target due to miss/dodge/parry/block, no enemies will be affected by the area-of-effect attack. Rogues who are under Cloak of Shadows, however, are able to resist this damage.
- The Warp Stalker (hunter pet) ability Time Warp can no longer be used on paladins with the Divine Shield buff active.
- Priests
- Inner Focus can no longer be cast before the effect of its preceding spell completes (Inner Focus will only be applied to spells that are cast after it).
- Sin and Punishment now works properly when two players of the same faction are fighting each other (including in Arenas). A string error may appear when the opponent is feared even though the talent functions correctly.
- Warlocks
- All raid bosses are now properly immune to Suffering (Voidwalker taunt ability).
Dungeons & Raids
- Blackwing Descent
- Drakeadon Mongrels can now be taunted.
- The debuff from Pyreclaw’s Flame Buffet now only lasts 8 seconds.
- The Golem Sentry’s Flash Bomb damage has been reduced in the 25-player version.
- The health of Drakeadon Mongrels and Drakonid Slayers has been reduced in 10- and 25-player versions.
- Nefarian’s Blazing Inferno damage and knockdown radius has been reduced to match the spell effect graphic.
Items
- Some Vicious Gladiator’s weapons (item level 359) incorrectly had their costs increased. This has been corrected. Two-hand and ranged weapons now cost 3400 Conquest Points, while one-hand and caster weapons now cost 2450 Conquest Points.
- All Vicious Gladiator’s weapons (item level 372) have been temporarily removed from the Glorious Conquest Quartermasters until the time is right to officially introduce them into Azerothian society.
PvP
- Many items incorrectly rendered unusable in rated Battlegrounds and Arenas have been made usable again.
- Battlegrounds
- Battle for Gilneas
- The banners at each capture point now take 8 seconds to capture, up from 5. Note that when the banners are neutral and have not yet been captured by either faction at the start of a battle, they will display the wrong location names (Mine says Farm, Waterworks says Blacksmith, and Lighthouse says Stables).
Races
- Gift of the Naaru now has a maximum limit to the amount healed when used on friendly NPCs with large amounts of health.Top Ten Weirdest Things You Could Find With Archaeology

The Top Ten is a contest run by WoW Vault with content chosen for the list from among the replies! Whichever reply gets chosen as #1 will receive 2 weeks if IGN Insider VIP!Disclaimer: Winners with too many ToS violations on their account may not be eligible to receive the reward.
Tip of the Day – Completionists Make Money
“When you reach max level, there seems to be very little reason to keep questing….or is there? At max level, all that experience that you would have gotten gets transformed into cold hard cash. And who doesn’t want more money? So get to it and get those zones completed!”
Conquest Points – Breaking Skulls and Buying Stuff
Conquest Points – Breaking Skulls and Buying Stuff
Bone-shattering PvP conflicts can be harrowing and demanding, but smart gladiators know that if you want to emerge triumphant, you need to walk onto the battlefield well-equipped.In World of Warcraft: Cataclysm, certain PvP pursuits reward players with a new kind of currency: Conquest Points. Conquest Points can be exchanged for the very best PvP armor, gear, and weapons in the game, allowing you to hone your competitive edge in the ring and on the battlefield.Those Gladiator items are calling, but how do you get the Conquest Points to buy them? There are three main ways to do so:There’s a limit on how many Conquest Points you can gain over the course of a single week, and points earned from all sources count toward that total. Everyone starts at 0 personal rating with a weekly cap of 1,343, which is the most points you can accrue over the course of a week. Unlike Honor and Justice Points, Conquest (and Valor) points do not have an overall cap.Note:There’s no benefit to hoarding large amounts of Conquest Points since they’ll be converted into Honor (or Justice Points, for Valor) when the next tier of items becomes available, and there are no plans to extend the 4,000 point cap on the lower-tier currencies. That conversion is still rather far in the future, though, and we plan to provide plenty of advance warning before it happens. In the meantime, feel free to purchase items you want as soon as you can afford them.If you want to be able to earn more than 1,343 Conquest Points in a single week, then you’ll need to increase your personal rating above 1,500 by participating in Rated Arenas or Rated Battlegrounds. Only your best personal rating counts, and as you improve and bring your rating over 1,500, your weekly point cap will rise as well — and if you manage to achieve a very high rating, your weekly cap could approach 3,000. Here are some sample ratings and corresponding point caps:
RatingWeekly Points Cap 1500 1343 1800 1940 2100 2533 2400 2849 2700 2849 3000 3000 You can check your current total number of Conquest Points at any time in your character’s Currency tab. For more detailed information, open the PvP menu and click on the Conquest tab, where you’ll find how close you are to the weekly cap and how many points you’ll earn by winning an Arena or Rated Battleground match. You can check out what the Conquest Point vendors have to offer in the Champions’ Hall in Stormwind or the Hall of Legends in Orgrimmar.Now that you know what you’re fighting for, it’s time to show Azeroth your incredible PvP skills. Confront your foes. Fight! Win!
- Winning Arena matches
- Winning Rated Battleground games
- Winning your first Random Battleground game of the day
Each time your team wins a Rated Arena or Rated Battleground match, you’re awarded a certain number of Conquest Points; no points are awarded for losing, however. Your first Random Battleground win of the day will also net you 25 Conquest Points.
Tip of the Day – Brood of Nozdormu

“Have you been grinding out that AQ40 rep on your way to get the United Nations guild achievement? Brood of Nozdormu can be one of the more brutal reps to work on, but you can make half the journey less painful! You can get from Hated to 1 point away from Friendly just by grinding the first pack of mobs in the instance without waiting on respawns! When you pull the pack of four, just kill three, then run out the portal. If you don’t finish the pack, they’ll respawn as soon as they reset! It’s also a great way to farm AQ mounts too!”
Submitted by: Rill of Hellscream














